A video game, produced in 2000 by introversion software, an english (see England) company. It is a game about hacking (see hack and hacker) in the year 2010. While not realistic to "real" hacking, it is similar to "movie" hacking.
It is a breakthrough in modern games on the PC, because it was made though so-called "bedroom programming".
It is a breakthrough in modern games on the PC, because it was made though so-called "bedroom programming".
I was playing Uplink and I got caught; so I had to hack the GCD (Global Criminal Database) to clear my record and get a new job.
by CannedLizard December 23, 2003
An amazing game produced by Introversion Software which allows you to 'hack' into various companies and systems.
Much more user-friendly than most other hacking sims I've played, it's very easy to get into but it takes a lot of work to master.
You can download a free demo on Introversion's website...
~~~~~~~~~~~~~~~~~
Agent name:Data3
Grade:Grade 6 Uplink agent
Rank:2nd
Neuromancer:Morally Bankrupt
Bank Balance: 250k
Much more user-friendly than most other hacking sims I've played, it's very easy to get into but it takes a lot of work to master.
You can download a free demo on Introversion's website...
~~~~~~~~~~~~~~~~~
Agent name:Data3
Grade:Grade 6 Uplink agent
Rank:2nd
Neuromancer:Morally Bankrupt
Bank Balance: 250k
by Borg_Queen July 06, 2004
by Uplink wilder March 01, 2017
The Big Uplink has been under way for ages... only without the link having yet formed. Enter: the internet. Eventually all human tactile, corporeal, emotional, intellectual, and perceived spiritual experience is made knowable for god through that which has started out as digital technology. Bodies are destined to become obsolete. With The Big Uplink, all physical experience from chidbirth (from both points of view) through death (from a virtually infinite number of points of view) is translated into 1's and 0's, or wherever digital leads... and god GETS it... as pure intelligence... clear as a memory... because it all is.
We are all begotten sons (and daughters, living and) dying for (that is, here for the acquisition of the experience of) our (own) sins (physical experiences).
What will you bring home?
What will you bring home?
by Littleflower November 21, 2004