Definitions by Erebus
Erevos
glankles
a compound of the words "glass", "ankles". This term describes painful or injured ankles due to infirmity or misadventure.
This term is often used used when a person receives ground-shock when jumping down from something, when an athlete becomes injured from landing on their foot poorly, or in video gaming, where a player's character takes unexpected "fall damage".
The term is similar to "grankles"; infirmity of ankles, and subsequent difficulty walking, due to frailty of advanced age.
This term is often used used when a person receives ground-shock when jumping down from something, when an athlete becomes injured from landing on their foot poorly, or in video gaming, where a player's character takes unexpected "fall damage".
The term is similar to "grankles"; infirmity of ankles, and subsequent difficulty walking, due to frailty of advanced age.
blumpy
Especially rounded.
Often used to describe chibi or super deformed characters, personal electronics, cars or anything that would commonly have hard angles or edges, that is instead curved or rounded.
A combination of the words "bubble" and "lumpy", used by fans of anime, thought to be originally used in reference to the hands of MewTwo (from Pokémon).
Often used to describe chibi or super deformed characters, personal electronics, cars or anything that would commonly have hard angles or edges, that is instead curved or rounded.
A combination of the words "bubble" and "lumpy", used by fans of anime, thought to be originally used in reference to the hands of MewTwo (from Pokémon).
scazza
Italian slang that can be non-literally translated to: "It's the life...is cruel...isn't it?".
Often is used when someone does something hurting or annoying to another people, after giving him large pre-warning of where his actions would take him.
Often is used when someone does something hurting or annoying to another people, after giving him large pre-warning of where his actions would take him.
Mobius
1. A long strip of material which has a half twist in it, and which has both ends connected to form a ring shape.
2. A twist in space within which is temporal causality loop is formed. That is, time within the space repeats continuously for all objects which enter the space, making leaving that space virtually impossible.
2. A twist in space within which is temporal causality loop is formed. That is, time within the space repeats continuously for all objects which enter the space, making leaving that space virtually impossible.