Alhadis's definitions
Relating to Vahevia: A subterranean labyrinth epitomising the worst of roleplaying/strategic challenges, to secretly conceal a fallen god's quarantine that would poison the fabric of reality.
Renowned for the almost impossible combative, problem-solving, ethical, and psychological challenges it presents RPGers.
Renowned for the almost impossible combative, problem-solving, ethical, and psychological challenges it presents RPGers.
by Alhadis February 23, 2004
Get the Enigma's Garden mug.Try checking your e-mail address for a confirmation message. It requires that a user click a certain link to confirm the entry's publication.
by Alhadis March 11, 2004
Get the wrong uses for this mug.by Alhadis June 24, 2004
Get the DAMF mug.Australian colloquialism meaning "mate" or "friend", but not necessarily in the literal term. Can be used to address a stranger in leiu of "Hey, you there!" or "Hey, kid!" in a more friendly manner. As the word's been used since the earliest Colonial settlements of Australia, many Aussies mistakenly believe the word is archaic and no-longer used. In actuality, it's simply slightly less understood then more generic forms of greeting (such as "mate").
"G'day, cobber."
"G'day, mate. How're ye doin'?"
"Aw, been flat out like a lizard drinkin'. Hear the Sydney Swans hammered Collingwood on Saturday?"
"Ripper."
"G'day, mate. How're ye doin'?"
"Aw, been flat out like a lizard drinkin'. Hear the Sydney Swans hammered Collingwood on Saturday?"
"Ripper."
by Alhadis March 29, 2005
Get the Cobber mug.Comes from the Old English verb for "shudder" (presumably the origin of the modern word "gruesome" as well; literally "shudder-some"). Grues are creepy, sinister creatures from the Zork series, the oldest and most influential of the old text-based adventure games. They're hardly ever seen because they despise light and only emerge in areas of complete darkness, where they prey upon adventurers and enchanters. Easily pissed off and vicious, they're repelled by even the faintest glow of light; meaning that a simple torch can be enough to keep the grues at bay. They're mysterious; short of their glaring eyes and sharp fangs-and-teeth, nobody knows what grues look like, exactly. They're known for their constant slaving and gurgling, and especially their nasty tempers.
In the game's feedback display itself, the grues were often a warning that a user should start looking for a light source... badly. "You have entered a dark area. You will likely be eaten by a grue" was a common description in the Zork adventure games; adventurers going underground would be wise to bring a good supply of oil for a lantern. Once the lights go out, the grues swarm all over you (ripping you apart before the game gives you a death message, like "Grues eat well tonight"). Infocom's official description of the "grue" (notice the lack of plural; it was unclear in the earlier Zork instalments whether there was only *one* grue, lurking as a sinister presence in the underground's darkness... or more then one) is:
"The grue, according to scholars of the Great Underground Empire, is a sinister, lurking presence in the dark places of the earth. Its favourite diet is either adventurers or enchanters, but its insatiable appetite is tempered by its extreme fear of light. No grues have ever been seen by the light of day, and only a few have been observed in their underground lairs. Of those who have seen grues, few have survived their fearsome jaws to tell the tale. Grues have sharp claws and fangs, and an uncontrollable tendency to slaver and gurgle. They are certainly the most evil-tempered of all creatures; to say they are touchy is a dangerous understatement. "Sour as a grue" is a common expression, even among themselves."
In the game's feedback display itself, the grues were often a warning that a user should start looking for a light source... badly. "You have entered a dark area. You will likely be eaten by a grue" was a common description in the Zork adventure games; adventurers going underground would be wise to bring a good supply of oil for a lantern. Once the lights go out, the grues swarm all over you (ripping you apart before the game gives you a death message, like "Grues eat well tonight"). Infocom's official description of the "grue" (notice the lack of plural; it was unclear in the earlier Zork instalments whether there was only *one* grue, lurking as a sinister presence in the underground's darkness... or more then one) is:
"The grue, according to scholars of the Great Underground Empire, is a sinister, lurking presence in the dark places of the earth. Its favourite diet is either adventurers or enchanters, but its insatiable appetite is tempered by its extreme fear of light. No grues have ever been seen by the light of day, and only a few have been observed in their underground lairs. Of those who have seen grues, few have survived their fearsome jaws to tell the tale. Grues have sharp claws and fangs, and an uncontrollable tendency to slaver and gurgle. They are certainly the most evil-tempered of all creatures; to say they are touchy is a dangerous understatement. "Sour as a grue" is a common expression, even among themselves."
Text-screen: "You have entered the crypt. A hallway slopes downwards before you, leading into pitch blackness."
User #1 (types in): "head downwards"
Screen: "You walk into the darkness. You will likely surely be eaten by a grue if you don't find a light source."
User #2 (talking to first user): "Dude, you're gonna get eaten by grues..."
User #1: "Don't worry, I brought a lantern." *types in* "take out lantern*
Screen: "You left the crypt door open. A draft blows through, putting out your lantern."
User #1: "Oh shits, I knew I should've brought a hooded lantern."
User #2: "Quick, light it again!"
User #1: "Can't, man. No oil or matches."
Screen: "Another wind picks up and closes the crypt's door, blocking out the moonlight."
User #1: "Oh man, no matches or anything...? We are *so* fucked..."
Screen: "It's nice and dark in here. Just the way the grues like it..." *screen goes black, followed by nasty growling sounds*
User #1: "Son-of-a-bitch... remind me to stick a rock in the door to keep it from blowing shut next time."
User #1 (types in): "head downwards"
Screen: "You walk into the darkness. You will likely surely be eaten by a grue if you don't find a light source."
User #2 (talking to first user): "Dude, you're gonna get eaten by grues..."
User #1: "Don't worry, I brought a lantern." *types in* "take out lantern*
Screen: "You left the crypt door open. A draft blows through, putting out your lantern."
User #1: "Oh shits, I knew I should've brought a hooded lantern."
User #2: "Quick, light it again!"
User #1: "Can't, man. No oil or matches."
Screen: "Another wind picks up and closes the crypt's door, blocking out the moonlight."
User #1: "Oh man, no matches or anything...? We are *so* fucked..."
Screen: "It's nice and dark in here. Just the way the grues like it..." *screen goes black, followed by nasty growling sounds*
User #1: "Son-of-a-bitch... remind me to stick a rock in the door to keep it from blowing shut next time."
by Alhadis May 9, 2005
Get the Grue mug.Despite being one of the funniest writers alive, and having a nearly unsurpassed level of creative genius, this man is *still* largely underrated as one of England's most brilliant writers, with writers like J.K. Rowling walking away with the most fame and recognition for books that are, in comparison to the Discworld novels, overrated piles of crap. There's nothing in Terry Pratchett's works that could make me keep a straight face- EVER, and each novel is utterly hilarious in a well-worded, balanced fashion that conveys a distinctive style of British humour that's become Terry Pratchett's style. The man might be coming along in his years, but he's shown NO signs of slowing down over the years... hilarious, creative, witty, and able to write novels that're both clever and compelling without overdoing humour or storyline. That's the true essence of Pratchett's genius; not just being funny, but keeping readers involved in the book rather then the jokes alone.
Pick up one of his novels and give yourself a laugh. If you find yourself reading through at least a single chapter and can't laugh at least ONCE, you're in need of some serious psychological assistance.
Pick up one of his novels and give yourself a laugh. If you find yourself reading through at least a single chapter and can't laugh at least ONCE, you're in need of some serious psychological assistance.
"Give a man a fire and he's warm for a day. Set fire to the man and he's warm for the rest of his life." ~ Jingo, another of Terry Pratchett's more well-known novels.
by Alhadis July 31, 2008
Get the Terry Pratchett mug.Australian (informal; colloquialism)- A light-hearted phrase used to express encouragement and rowdy approval towards another, often acknowledgement of a difficult accomplishment. Considered a "trademark" of the Australian jargon (the latter aptly known as "Strine", after the supposed initial pronounciation of Australian language)
Average Joe #1: Did ya hear? Melbourne hammered the Swans by a bloody 50 points in last nights game at the MCG! Our team's gonna make it to the finals!
Average Joe #2: Really?! You ripper!
Average Joe #2: Really?! You ripper!
by Alhadis January 18, 2004
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