The best video game company. They have made great games like suikoden and meta gear solid. They also made a really fun game in the early 1990's that is about Buster Bunny and his adventure to save his friends. The people at konami are very talented and can make any game good.
If the game has konami's name on it, I'll look into it.
by lunar shadows August 17, 2004
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Game company that ignores their excellent Snatcher series in favor of the inferior MGS, primarily because it appeals more to idiot American fanboys who watch DBZ.
These fanboys, along with their faggy DDR playing counterparts, are now Konami's primary source of income.
The only really good series this company still has is Silent Hill.
by Clayborne Harris March 31, 2004
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Once upon a time during the era of Nintendo's mega-popular console, the NES, there was a company named Konami.

This company had a developer named Hideo Kojima, who became the main face for Konami's most popular games at the time. Castlevania, Metal Gear, Contra, and Teenage Mutant Ninja Turtles. All popular among gamers and all go on to have popular sequels.

Although they lay dormant (with the exception of a Castlevania and TMNT game) during Nintendo's godlike SNES days, they exploded onto the scene at maximum velocity on the PSX.

Along with Castlevania: Symphony of the Night (highly acclaimed by fans and critics), they also released Metal Gear Solid, which revolutionized games by improving the concept of cinematic gaming beyond anything developers had done before (including SquareSoft). Along with these titles, Konami created many excellent series such as Winning Eleven, Dance Dance Revolution, Silent Hill, Suikoden, and Vandal Hearts.

However, it is even here that one can see the foreshadowing of Konami's future. On the N64, they released their first 3D Castlevania, but it turned out to be a failure. This failure was made all the more painful by the fact that their PSX Contra games were also failures.

Finally, with the arrival of the PS2, Konami unleased onto the world Metal Gear Solid 2...and it marked the beginning of the end. While a commercial success and received well by many critics, it was quickly realized that the success came from love of the original Metal Gear Solid on the PSX. This was made apparent when Metal Gear Solid 3 was released. It is all too obvious that your game is a failure when it sells for $10 to $20 on eBay while it is still $40 to $50 in stores.

The same situation occured for their other series, Silent Hill. Silent Hill 2 sold well due to timing and brand name, but Silent Hill 3 and Silent Hill 4 didn't fare nearly as well. In addition to these failures, there existed a problem of Konami continuously porting games a long time after they're already released (usually on PS2) on other consoles.

Now when you release a game, then it is good if you port it something like 4-5 or less months later. However, porting a game something like a year later is, surprisingly, not good. You see, by then, excitement over the game has died off. Also, if you plan on remaking an older game, you might want to try actually REMAKING it. See, Capcom's Resident Evil remake on the GameCube is a good idea of a remake. The graphics/gameplay/EVERYTHING changes somewhat. Taking a game, updating the graphics and adding changes from it's sequel doesn't constitute a good remake, unfortunately.

Also unfortunate is that Konami doesn't seem to be showing any indication of stopping. Some good news is that the new Castlevania on the PS2, which is 3D, is much better than the N64 one. In lieu of all the bad news, though, it doesn't seem to make much of a difference. Hopefully, Konami will clean up their act and improve their games, but for now, it seems like they're really depending on the Metal Gear Solid and Suikoden fanbase.
Konami: Long ago, they were one of the most consistently brilliant companies ever.
by BusinessMan April 17, 2005
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Up-Up-Down-Down-Left-Right-Left-Right B, A, Start.

In the 80s, Konami of America and Japan released many games for the Nintendo Entertainment System. Traditionally, programmers would program in hidden 'cheat codes' to help make gameplay easier, which aided especially during late testing periods before commercial launch.

Konami released many popular games on the NES during this era, such as Gradius, Life Force, and Contra. These titles, as well as many subsequent ones, used the same cheat code listed above. Because of it's reoccurence, it became known as 'The Konami Code', and knowing it by heart is one of the trademark signs of a true, old-school gamer.

A common alteration on this code is:
Up-Up-Down-Down-Left-Right-Left-Right, B, A, SELECT, Start.

Many people mentally add in a 'select' in there for one reason only--on the menu screen, pressing select changed the cursor to '2 players' instead of '1 player'. Contra was always more fun to play with a friend.
by Ashtar the Fox March 23, 2003
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Up, Up, Down, Down, Left, Right, Left, Right, B, A, Start. A cheat code common to most classic Konami games, which gave the code its nickname. The code itself has become a symbol of old-school and/or arcade gaming. Punk group "The Ataris" named a song after the code on their album, "End Is Forever." Ironically, the Konami Code never made an appearance on an Atari console.
by progamer124 May 14, 2003
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^^vv<><>ba Start - The famous code used in many Konami games. Became famous because of Contra.
If you use the Konami Code in Contra, you get thirty lives.
by The Super-Superman November 9, 2012
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up up down down left right left right b a start

A popular cheat code in MANY Konami games. Often helps the player immensely except for Gradius III.
The original Konami Code makes your ship blow up in Gradius III.
by Richard Blade May 16, 2009
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