With all this corporate streamlining, we SHOULD be making more money than ever, but we're not...
...probably because of millennials.
...probably because of millennials.
by student159 December 05, 2021

A colloquial term used in corporate settings to describe an individual who takes excessive pleasure in establishing and enforcing overly strict rules for the office. For instance, requiring prior approval to participate in company-sanctioned recreation (e.g., ping pong). Related to: corporate cunt.
Corporate Kermit, during a conference call: Excuse me, Salt Lake office? Please put yourself on mute, I can't hear myself talk over your collective breathing. Thanks.
by JonJacobJingleHeimerSchmidt July 22, 2019

The corporate you is defined as talking to any employee as though they are the business as a whole. Example of the corporate you: "Excuse me, do you have any more of these in stock?"
It is like the opposite of the royal we. Its when you use the word "you" to an employee, but you arent referring to them personally, you are talking about the business using the employee as a stand in, because the corporate entity is not alive and cannot hear or answer for itself
It is like the opposite of the royal we. Its when you use the word "you" to an employee, but you arent referring to them personally, you are talking about the business using the employee as a stand in, because the corporate entity is not alive and cannot hear or answer for itself
by GreyAtlasFinch January 23, 2021

by vhhm January 24, 2024

A type of video game created by a large corporation (often referred to as a AAAA game or quad 'A' game). These games are designed to appeal to the broadest possible audience, prioritizing commercial success over artistic innovation or creative risks. While they often feature high production values, cutting-edge graphics, and extensive marketing campaigns, they are frequently criticized for being bland, boring, and soulless.
Corporate games tend to follow formulaic designs, relying on "tried-and-true" mechanics and generic storylines to maximize profitability and minimize the risk of alienating any segment of their target market, which is everyone. This results in games that, despite their technical polish, lack originality, creativity, and depth. They often feature excessive microtransactions, season passes, and other monetization strategies that can detract from the overall gaming experience, these corporations may also incorporate "woke" language and themes, but they're often seen as a superficial and unsuccessful attempt at inclusivity that fails to add meaningful substance to the game.
Corporate games tend to follow formulaic designs, relying on "tried-and-true" mechanics and generic storylines to maximize profitability and minimize the risk of alienating any segment of their target market, which is everyone. This results in games that, despite their technical polish, lack originality, creativity, and depth. They often feature excessive microtransactions, season passes, and other monetization strategies that can detract from the overall gaming experience, these corporations may also incorporate "woke" language and themes, but they're often seen as a superficial and unsuccessful attempt at inclusivity that fails to add meaningful substance to the game.
I was really excited about the new sci-fi RPG, but it ended up being just another corporate game—great graphics, but it felt so generic and uninspired. It’s clear they were more focused on appealing to everyone than making something truly unique
by CurbMan July 19, 2024

Remilia Corporation is an online art collective known for its involvement in the NFT space, particularly through projects like Milady Maker and Bonkler. The corporation describes itself as a multifaceted organization that includes elements of an artist colony, lifestyle brand, community center, and investment fund. Remilia operates within the realms of digital art and blockchain technology, aiming to innovate and push the boundaries of these fields.
Remilia Corporation has redefined digital art, creating a unique blend of blockchain technology and artistic expression with projects like Milady Maker.
by lucavale May 28, 2024

by Simon Ambrose March 22, 2019
