1. The gentle scratching, or rubbing with the fingertips, of one's head, back, or similar hard-to-reach area by another person. Scritchies are assumed to be on the head unless otherwise specified.
2. To give scritchies: To scratch someone else in this manner.
3. A scritchie: A specific instance of someone giving somone else scritchies. The singular is rarely used.
2. To give scritchies: To scratch someone else in this manner.
3. A scritchie: A specific instance of someone giving somone else scritchies. The singular is rarely used.
1. Scritchies are fun.
2. He tried giving her scritchies to cheer her up.
3. This is turning out to be a very long scritchie.
2. He tried giving her scritchies to cheer her up.
3. This is turning out to be a very long scritchie.
by Artscrafter April 07, 2005

Non-Player Character. In general, any character (human or otherwise) in a role-playing game that is not controlled by someone playing the game.
In a tabletop RPG, the game master or equivalent (the person running the game) will generally act/speak the parts of all NPCs. These NPCs can range anywhere from an innkeeper the players talk to in order to rent a room to the mysterious woman who follows your party along for her own unknown reasons only to backstab you right when you were starting to trust her. It's up to the GM.
In LARP, the people running the game will again play the NPC parts, and may enlist others to be NPCs. In an ongoing game, LARP NPCs tend to be the characters who are either too temporary or too important to be done by a given player.
In single-player video game RPGs, NPCs are anyone who isn't your party. They generally aren't referred to as such in this context because "the guy next to the weapon shop" works just as well. These NPCs have a set dialog, and most will repeat the same thing they say every time you try to talk to them. Several webcomics have poked fun at this.
And in a MMORPG, the NPCs are the characters controlled by the server. They often have some kind of distinguishing feature, such as listing their trade in their status window or their name being displayed in a different color of text. As with single-player RPGs, these NPCs will tend to have set patterns of behavior and often must be interacted with to achieve some objective or another.
In a tabletop RPG, the game master or equivalent (the person running the game) will generally act/speak the parts of all NPCs. These NPCs can range anywhere from an innkeeper the players talk to in order to rent a room to the mysterious woman who follows your party along for her own unknown reasons only to backstab you right when you were starting to trust her. It's up to the GM.
In LARP, the people running the game will again play the NPC parts, and may enlist others to be NPCs. In an ongoing game, LARP NPCs tend to be the characters who are either too temporary or too important to be done by a given player.
In single-player video game RPGs, NPCs are anyone who isn't your party. They generally aren't referred to as such in this context because "the guy next to the weapon shop" works just as well. These NPCs have a set dialog, and most will repeat the same thing they say every time you try to talk to them. Several webcomics have poked fun at this.
And in a MMORPG, the NPCs are the characters controlled by the server. They often have some kind of distinguishing feature, such as listing their trade in their status window or their name being displayed in a different color of text. As with single-player RPGs, these NPCs will tend to have set patterns of behavior and often must be interacted with to achieve some objective or another.
I need someone who's not playing a regular character to be a NPC today.
Talk to the NPC by the gates to start the item collecting quest.
Talk to the NPC by the gates to start the item collecting quest.
by Artscrafter June 27, 2005
